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Terrain Decals - Drone tire tracks

I'm really proud to share with you a part of my work on Ghost Recon Breakpoint!
my work was mainly focused on decals for both terrain and static meshes.

I had a lot of fun making these specific drone tire tracks, I used the high poly of the drone which was made by Sylvain Bouland to have the good shapes, and I sculpted the rest in Quixel Mixer.
I'm really proud of the result on these one!

A really big thank to my lead Yannick Signahode who helped me a lot to produce these textures and who teach me a lot of cool stuff !
And also a big thank to Nicolas Jeannot who was my lead during the year I made at Ubisoft and I improved a lot thanks to these advices and feedbacks!!

And of course, all the texturing team which was incredible!

Check out my portfolio for more Ghost Recon art.